Coverage Report

Created: 2017-10-03 07:32

/Users/buildslave/jenkins/sharedspace/clang-stage2-coverage-R@2/llvm/lib/Support/Threading.cpp
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//===-- llvm/Support/Threading.cpp- Control multithreading mode --*- C++ -*-==//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines helper functions for running LLVM in a multi-threaded
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// environment.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Support/Threading.h"
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#include "llvm/Config/config.h"
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#include "llvm/Support/Host.h"
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#include <cassert>
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#include <errno.h>
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#include <stdlib.h>
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#include <string.h>
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using namespace llvm;
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//===----------------------------------------------------------------------===//
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//=== WARNING: Implementation here must contain only TRULY operating system
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//===          independent code.
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//===----------------------------------------------------------------------===//
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bool llvm::llvm_is_multithreaded() {
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#if LLVM_ENABLE_THREADS != 0
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  return true;
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#else
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  return false;
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#endif
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}
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#if LLVM_ENABLE_THREADS == 0 ||                                                \
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    (!defined(LLVM_ON_WIN32) && !defined(HAVE_PTHREAD_H))
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// Support for non-Win32, non-pthread implementation.
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void llvm::llvm_execute_on_thread(void (*Fn)(void *), void *UserData,
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                                  unsigned RequestedStackSize) {
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  (void)RequestedStackSize;
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  Fn(UserData);
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}
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unsigned llvm::heavyweight_hardware_concurrency() { return 1; }
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uint64_t llvm::get_threadid() { return 0; }
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uint32_t llvm::get_max_thread_name_length() { return 0; }
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void llvm::set_thread_name(const Twine &Name) {}
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void llvm::get_thread_name(SmallVectorImpl<char> &Name) { Name.clear(); }
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#else
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#include <thread>
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unsigned llvm::heavyweight_hardware_concurrency() {
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  // Since we can't get here unless LLVM_ENABLE_THREADS == 1, it is safe to use
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  // `std::thread` directly instead of `llvm::thread` (and indeed, doing so
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  // allows us to not define `thread` in the llvm namespace, which conflicts
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  // with some platforms such as FreeBSD whose headers also define a struct
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  // called `thread` in the global namespace which can cause ambiguity due to
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  // ADL.
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  int NumPhysical = sys::getHostNumPhysicalCores();
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  if (NumPhysical == -1)
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0
    return std::thread::hardware_concurrency();
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  return NumPhysical;
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}
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// Include the platform-specific parts of this class.
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#ifdef LLVM_ON_UNIX
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#include "Unix/Threading.inc"
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#endif
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#ifdef LLVM_ON_WIN32
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#include "Windows/Threading.inc"
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#endif
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#endif