Coverage Report

Created: 2023-09-30 09:22

/Users/buildslave/jenkins/workspace/coverage/llvm-project/lldb/include/lldb/Breakpoint/BreakpointLocation.h
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//===-- BreakpointLocation.h ------------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLDB_BREAKPOINT_BREAKPOINTLOCATION_H
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#define LLDB_BREAKPOINT_BREAKPOINTLOCATION_H
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#include <memory>
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#include <mutex>
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#include "lldb/Breakpoint/BreakpointOptions.h"
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#include "lldb/Breakpoint/StoppointHitCounter.h"
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#include "lldb/Core/Address.h"
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#include "lldb/Utility/UserID.h"
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#include "lldb/lldb-private.h"
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namespace lldb_private {
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/// \class BreakpointLocation BreakpointLocation.h
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/// "lldb/Breakpoint/BreakpointLocation.h" Class that manages one unique (by
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/// address) instance of a logical breakpoint.
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/// General Outline:
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/// A breakpoint location is defined by the breakpoint that produces it,
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/// and the address that resulted in this particular instantiation. Each
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/// breakpoint location also may have a breakpoint site if its address has
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/// been loaded into the program. Finally it has a settable options object.
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///
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/// FIXME: Should we also store some fingerprint for the location, so
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/// we can map one location to the "equivalent location" on rerun?  This would
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/// be useful if you've set options on the locations.
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class BreakpointLocation
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    : public std::enable_shared_from_this<BreakpointLocation> {
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public:
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  ~BreakpointLocation();
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  /// Gets the load address for this breakpoint location \return
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  ///     Returns breakpoint location load address, \b
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  ///     LLDB_INVALID_ADDRESS if not yet set.
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  lldb::addr_t GetLoadAddress() const;
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  /// Gets the Address for this breakpoint location \return
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  ///     Returns breakpoint location Address.
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  Address &GetAddress();
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  /// Gets the Breakpoint that created this breakpoint location \return
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  ///     Returns the owning breakpoint.
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  Breakpoint &GetBreakpoint();
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  Target &GetTarget();
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  /// Determines whether we should stop due to a hit at this breakpoint
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  /// location.
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  ///
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  /// Side Effects: This may evaluate the breakpoint condition, and run the
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  /// callback.  So this command may do a considerable amount of work.
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  ///
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  /// \return
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  ///     \b true if this breakpoint location thinks we should stop,
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  ///     \b false otherwise.
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  bool ShouldStop(StoppointCallbackContext *context);
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  // The next section deals with various breakpoint options.
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  /// If \a enabled is \b true, enable the breakpoint, if \b false disable it.
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  void SetEnabled(bool enabled);
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  /// Check the Enable/Disable state.
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  ///
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  /// \return
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  ///     \b true if the breakpoint is enabled, \b false if disabled.
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  bool IsEnabled() const;
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  /// If \a auto_continue is \b true, set the breakpoint to continue when hit.
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  void SetAutoContinue(bool auto_continue);
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  /// Check the AutoContinue state.
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  ///
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  /// \return
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  ///     \b true if the breakpoint is set to auto-continue, \b false if not.
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  bool IsAutoContinue() const;
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  /// Return the current Hit Count.
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  uint32_t GetHitCount() const { return m_hit_counter.GetValue(); }
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  /// Resets the current Hit Count.
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  void ResetHitCount() { m_hit_counter.Reset(); }
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  /// Return the current Ignore Count.
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  ///
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  /// \return
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  ///     The number of breakpoint hits to be ignored.
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  uint32_t GetIgnoreCount() const;
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  /// Set the breakpoint to ignore the next \a count breakpoint hits.
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  ///
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  /// \param[in] n
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  ///    The number of breakpoint hits to ignore.
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  void SetIgnoreCount(uint32_t n);
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  /// Set the callback action invoked when the breakpoint is hit.
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  ///
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  /// The callback will return a bool indicating whether the target should
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  /// stop at this breakpoint or not.
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  ///
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  /// \param[in] callback
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  ///     The method that will get called when the breakpoint is hit.
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  ///
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  /// \param[in] callback_baton_sp
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  ///     A shared pointer to a Baton that provides the void * needed
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  ///     for the callback.
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  ///
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  /// \see lldb_private::Baton
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  void SetCallback(BreakpointHitCallback callback,
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                   const lldb::BatonSP &callback_baton_sp, bool is_synchronous);
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  void SetCallback(BreakpointHitCallback callback, void *baton,
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                   bool is_synchronous);
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  void ClearCallback();
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  /// Set the breakpoint location's condition.
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  ///
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  /// \param[in] condition
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  ///    The condition expression to evaluate when the breakpoint is hit.
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  void SetCondition(const char *condition);
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  /// Return a pointer to the text of the condition expression.
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  ///
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  /// \return
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  ///    A pointer to the condition expression text, or nullptr if no
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  //     condition has been set.
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  const char *GetConditionText(size_t *hash = nullptr) const;
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  bool ConditionSaysStop(ExecutionContext &exe_ctx, Status &error);
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  /// Set the valid thread to be checked when the breakpoint is hit.
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  ///
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  /// \param[in] thread_id
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  ///    If this thread hits the breakpoint, we stop, otherwise not.
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  void SetThreadID(lldb::tid_t thread_id);
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  lldb::tid_t GetThreadID();
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  void SetThreadIndex(uint32_t index);
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  uint32_t GetThreadIndex() const;
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  void SetThreadName(const char *thread_name);
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  const char *GetThreadName() const;
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  void SetQueueName(const char *queue_name);
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  const char *GetQueueName() const;
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  // The next section deals with this location's breakpoint sites.
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  /// Try to resolve the breakpoint site for this location.
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  ///
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  /// \return
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  ///     \b true if we were successful at setting a breakpoint site,
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  ///     \b false otherwise.
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  bool ResolveBreakpointSite();
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  /// Clear this breakpoint location's breakpoint site - for instance when
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  /// disabling the breakpoint.
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  ///
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  /// \return
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  ///     \b true if there was a breakpoint site to be cleared, \b false
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  ///     otherwise.
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  bool ClearBreakpointSite();
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  /// Return whether this breakpoint location has a breakpoint site. \return
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  ///     \b true if there was a breakpoint site for this breakpoint
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  ///     location, \b false otherwise.
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  bool IsResolved() const;
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  lldb::BreakpointSiteSP GetBreakpointSite() const;
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  // The next section are generic report functions.
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  /// Print a description of this breakpoint location to the stream \a s.
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  ///
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  /// \param[in] s
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  ///     The stream to which to print the description.
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  ///
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  /// \param[in] level
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  ///     The description level that indicates the detail level to
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  ///     provide.
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  ///
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  /// \see lldb::DescriptionLevel
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  void GetDescription(Stream *s, lldb::DescriptionLevel level);
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  /// Standard "Dump" method.  At present it does nothing.
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  void Dump(Stream *s) const;
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  /// Use this to set location specific breakpoint options.
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  ///
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  /// It will create a copy of the containing breakpoint's options if that
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  /// hasn't been done already
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  ///
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  /// \return
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  ///    A reference to the breakpoint options.
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  BreakpointOptions &GetLocationOptions();
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  /// Use this to access breakpoint options from this breakpoint location.
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  /// This will return the options that have a setting for the specified
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  /// BreakpointOptions kind.
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  ///
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  /// \param[in] kind
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  ///     The particular option you are looking up.
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  /// \return
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  ///     A pointer to the containing breakpoint's options if this
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  ///     location doesn't have its own copy.
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  const BreakpointOptions &
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  GetOptionsSpecifyingKind(BreakpointOptions::OptionKind kind) const;
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  bool ValidForThisThread(Thread &thread);
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  /// Invoke the callback action when the breakpoint is hit.
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  ///
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  /// Meant to be used by the BreakpointLocation class.
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  ///
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  /// \param[in] context
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  ///    Described the breakpoint event.
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  ///
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  /// \return
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  ///     \b true if the target should stop at this breakpoint and \b
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  ///     false not.
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  bool InvokeCallback(StoppointCallbackContext *context);
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  /// Report whether the callback for this location is synchronous or not.
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  ///
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  /// \return
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  ///     \b true if the callback is synchronous and \b false if not.
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  bool IsCallbackSynchronous();
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  /// Returns whether we should resolve Indirect functions in setting the
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  /// breakpoint site for this location.
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  ///
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  /// \return
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  ///     \b true if the breakpoint SITE for this location should be set on the
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  ///     resolved location for Indirect functions.
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  bool ShouldResolveIndirectFunctions() {
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    return m_should_resolve_indirect_functions;
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  }
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  /// Returns whether the address set in the breakpoint site for this location
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  /// was found by resolving an indirect symbol.
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  ///
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  /// \return
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  ///     \b true or \b false as given in the description above.
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  bool IsIndirect() { return m_is_indirect; }
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  void SetIsIndirect(bool is_indirect) { m_is_indirect = is_indirect; }
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  /// Returns whether the address set in the breakpoint location was re-routed
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  /// to the target of a re-exported symbol.
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  ///
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  /// \return
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  ///     \b true or \b false as given in the description above.
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  bool IsReExported() { return m_is_reexported; }
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  void SetIsReExported(bool is_reexported) { m_is_reexported = is_reexported; }
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  /// Returns whether the two breakpoint locations might represent "equivalent
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  /// locations". This is used when modules changed to determine if a Location
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  /// in the old module might be the "same as" the input location.
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  ///
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  /// \param[in] location
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  ///    The location to compare against.
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  ///
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  /// \return
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  ///     \b true or \b false as given in the description above.
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  bool EquivalentToLocation(BreakpointLocation &location);
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  /// Returns the breakpoint location ID.
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  lldb::break_id_t GetID() const { return m_loc_id; }
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protected:
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  friend class BreakpointSite;
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  friend class BreakpointLocationList;
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  friend class Process;
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  friend class StopInfoBreakpoint;
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  /// Set the breakpoint site for this location to \a bp_site_sp.
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  ///
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  /// \param[in] bp_site_sp
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  ///      The breakpoint site we are setting for this location.
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  ///
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  /// \return
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  ///     \b true if we were successful at setting the breakpoint site,
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  ///     \b false otherwise.
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  bool SetBreakpointSite(lldb::BreakpointSiteSP &bp_site_sp);
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  void DecrementIgnoreCount();
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  /// BreakpointLocation::IgnoreCountShouldStop  can only be called once
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  /// per stop.  This method checks first against the loc and then the owner.
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  /// It also takes care of decrementing the ignore counters.
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  /// If it returns false we should continue, otherwise stop.
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  bool IgnoreCountShouldStop();
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private:
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  void SwapLocation(lldb::BreakpointLocationSP swap_from);
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  void BumpHitCount();
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  void UndoBumpHitCount();
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  // Constructors and Destructors
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  //
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  // Only the Breakpoint can make breakpoint locations, and it owns them.
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  /// Constructor.
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  ///
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  /// \param[in] owner
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  ///     A back pointer to the breakpoint that owns this location.
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  ///
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  /// \param[in] addr
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  ///     The Address defining this location.
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  ///
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  /// \param[in] tid
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  ///     The thread for which this breakpoint location is valid, or
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  ///     LLDB_INVALID_THREAD_ID if it is valid for all threads.
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  ///
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  /// \param[in] hardware
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  ///     \b true if a hardware breakpoint is requested.
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  BreakpointLocation(lldb::break_id_t bid, Breakpoint &owner,
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                     const Address &addr, lldb::tid_t tid, bool hardware,
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                     bool check_for_resolver = true);
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  // Data members:
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  bool m_being_created;
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  bool m_should_resolve_indirect_functions;
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  bool m_is_reexported;
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  bool m_is_indirect;
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  Address m_address;   ///< The address defining this location.
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  Breakpoint &m_owner; ///< The breakpoint that produced this object.
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  std::unique_ptr<BreakpointOptions> m_options_up; ///< Breakpoint options
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                                                   /// pointer, nullptr if we're
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                                                   /// using our breakpoint's
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                                                   /// options.
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  lldb::BreakpointSiteSP m_bp_site_sp; ///< Our breakpoint site (it may be
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                                       ///shared by more than one location.)
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  lldb::UserExpressionSP m_user_expression_sp; ///< The compiled expression to
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                                               ///use in testing our condition.
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  std::mutex m_condition_mutex; ///< Guards parsing and evaluation of the
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                                ///condition, which could be evaluated by
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                                /// multiple processes.
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  size_t m_condition_hash; ///< For testing whether the condition source code
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                           ///changed.
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  lldb::break_id_t m_loc_id; ///< Breakpoint location ID.
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  StoppointHitCounter m_hit_counter; ///< Number of times this breakpoint
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                                     /// location has been hit.
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  void SetShouldResolveIndirectFunctions(bool do_resolve) {
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    m_should_resolve_indirect_functions = do_resolve;
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  }
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  void SendBreakpointLocationChangedEvent(lldb::BreakpointEventType eventKind);
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  BreakpointLocation(const BreakpointLocation &) = delete;
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  const BreakpointLocation &operator=(const BreakpointLocation &) = delete;
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};
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} // namespace lldb_private
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#endif // LLDB_BREAKPOINT_BREAKPOINTLOCATION_H