Coverage Report

Created: 2023-09-30 09:22

/Users/buildslave/jenkins/workspace/coverage/llvm-project/lldb/include/lldb/Breakpoint/BreakpointOptions.h
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//===-- BreakpointOptions.h -------------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLDB_BREAKPOINT_BREAKPOINTOPTIONS_H
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#define LLDB_BREAKPOINT_BREAKPOINTOPTIONS_H
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#include <memory>
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#include <string>
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#include "lldb/Utility/Baton.h"
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#include "lldb/Utility/Flags.h"
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#include "lldb/Utility/StringList.h"
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#include "lldb/Utility/StructuredData.h"
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#include "lldb/lldb-private.h"
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namespace lldb_private {
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/// \class BreakpointOptions BreakpointOptions.h
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/// "lldb/Breakpoint/BreakpointOptions.h" Class that manages the options on a
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/// breakpoint or breakpoint location.
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class BreakpointOptions {
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friend class BreakpointLocation;
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friend class BreakpointName;
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friend class lldb_private::BreakpointOptionGroup;
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friend class Breakpoint;
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public:
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  enum OptionKind {
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    eCallback     = 1 << 0,
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    eEnabled      = 1 << 1,
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    eOneShot      = 1 << 2,
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    eIgnoreCount  = 1 << 3,
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    eThreadSpec   = 1 << 4,
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    eCondition    = 1 << 5,
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    eAutoContinue = 1 << 6,
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    eAllOptions   = (eCallback | eEnabled | eOneShot | eIgnoreCount | eThreadSpec
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                     | eCondition | eAutoContinue)
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  };
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  struct CommandData {
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    CommandData() = default;
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    CommandData(const StringList &user_source, lldb::ScriptLanguage interp)
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        : user_source(user_source), interpreter(interp), stop_on_error(true) {}
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    virtual ~CommandData() = default;
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    static const char *GetSerializationKey() { return "BKPTCMDData"; }
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    StructuredData::ObjectSP SerializeToStructuredData();
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    static std::unique_ptr<CommandData>
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    CreateFromStructuredData(const StructuredData::Dictionary &options_dict,
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                             Status &error);
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    StringList user_source;
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    std::string script_source;
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    enum lldb::ScriptLanguage interpreter =
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        lldb::eScriptLanguageNone; // eScriptLanguageNone means command
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                                   // interpreter.
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    bool stop_on_error = true;
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  private:
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    enum class OptionNames : uint32_t {
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      UserSource = 0,
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      Interpreter,
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      StopOnError,
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      LastOptionName
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    };
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    static const char
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        *g_option_names[static_cast<uint32_t>(OptionNames::LastOptionName)];
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    static const char *GetKey(OptionNames enum_value) {
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      return g_option_names[static_cast<uint32_t>(enum_value)];
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    }
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  };
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  class CommandBaton : public TypedBaton<CommandData> {
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  public:
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    explicit CommandBaton(std::unique_ptr<CommandData> Data)
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        : TypedBaton(std::move(Data)) {}
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    void GetDescription(llvm::raw_ostream &s, lldb::DescriptionLevel level,
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                        unsigned indentation) const override;
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  };
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  typedef std::shared_ptr<CommandBaton> CommandBatonSP;
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  // Constructors and Destructors
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  /// This constructor allows you to specify all the breakpoint options except
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  /// the callback.  That one is more complicated, and better to do by hand.
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  ///
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  /// \param[in] condition
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  ///    The expression which if it evaluates to \b true if we are to stop
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  ///
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  /// \param[in] enabled
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  ///    Is this breakpoint enabled.
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  ///
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  /// \param[in] ignore
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  ///    How many breakpoint hits we should ignore before stopping.
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  ///
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  /// \param[in] one_shot
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  ///    Should this breakpoint delete itself after being hit once.
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  ///
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  /// \param[in] auto_continue
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  ///    Should this breakpoint auto-continue after running its commands.
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  ///
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  BreakpointOptions(const char *condition, bool enabled = true,
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                    int32_t ignore = 0, bool one_shot = false,
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                    bool auto_continue = false);
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  /// Breakpoints make options with all flags set.  Locations and Names make
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  /// options with no flags set.
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  BreakpointOptions(bool all_flags_set);
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  BreakpointOptions(const BreakpointOptions &rhs);
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  virtual ~BreakpointOptions();
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  static std::unique_ptr<BreakpointOptions>
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  CreateFromStructuredData(Target &target,
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                           const StructuredData::Dictionary &data_dict,
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                           Status &error);
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  virtual StructuredData::ObjectSP SerializeToStructuredData();
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  static const char *GetSerializationKey() { return "BKPTOptions"; }
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  // Operators
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  const BreakpointOptions &operator=(const BreakpointOptions &rhs);
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  /// Copy over only the options set in the incoming BreakpointOptions.
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  void CopyOverSetOptions(const BreakpointOptions &rhs);
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  // Callbacks
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  //
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  // Breakpoint callbacks come in two forms, synchronous and asynchronous.
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  // Synchronous callbacks will get run before any of the thread plans are
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  // consulted, and if they return false the target will continue "under the
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  // radar" of the thread plans.  There are a couple of restrictions to
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  // synchronous callbacks:
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  // 1) They should NOT resume the target themselves.
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  //     Just return false if you want the target to restart.
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  // 2) Breakpoints with synchronous callbacks can't have conditions
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  //    (or rather, they can have them, but they won't do anything.
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  //    Ditto with ignore counts, etc...  You are supposed to control that all
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  //    through the callback.
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  // Asynchronous callbacks get run as part of the "ShouldStop" logic in the
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  // thread plan.  The logic there is:
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  //   a) If the breakpoint is thread specific and not for this thread, continue
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  //   w/o running the callback.
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  //      NB. This is actually enforced underneath the breakpoint system, the
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  //      Process plugin is expected to
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  //      call BreakpointSite::IsValidForThread, and set the thread's StopInfo
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  //      to "no reason".  That way,
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  //      thread displays won't show stops for breakpoints not for that
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  //      thread...
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  //   b) If the ignore count says we shouldn't stop, then ditto.
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  //   c) If the condition says we shouldn't stop, then ditto.
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  //   d) Otherwise, the callback will get run, and if it returns true we will
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  //      stop, and if false we won't.
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  //  The asynchronous callback can run the target itself, but at present that
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  //  should be the last action the callback does.  We will relax this condition
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  //  at some point, but it will take a bit of plumbing to get that to work.
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  //
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  /// Adds a callback to the breakpoint option set.
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  ///
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  /// \param[in] callback
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  ///    The function to be called when the breakpoint gets hit.
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  ///
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  /// \param[in] baton_sp
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  ///    A baton which will get passed back to the callback when it is invoked.
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  ///
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  /// \param[in] synchronous
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  ///    Whether this is a synchronous or asynchronous callback.  See discussion
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  ///    above.
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  void SetCallback(BreakpointHitCallback callback,
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                   const lldb::BatonSP &baton_sp, bool synchronous = false);
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  void SetCallback(BreakpointHitCallback callback,
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                   const BreakpointOptions::CommandBatonSP &command_baton_sp,
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                   bool synchronous = false);
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  /// Returns the command line commands for the callback on this breakpoint.
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  ///
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  /// \param[out] command_list
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  ///    The commands will be appended to this list.
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  ///
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  /// \return
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  ///    \b true if the command callback is a command-line callback,
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  ///    \b false otherwise.
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  bool GetCommandLineCallbacks(StringList &command_list);
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  /// Remove the callback from this option set.
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  void ClearCallback();
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  // The rest of these functions are meant to be used only within the
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  // breakpoint handling mechanism.
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  /// Use this function to invoke the callback for a specific stop.
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  ///
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  /// \param[in] context
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  ///    The context in which the callback is to be invoked.  This includes the
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  ///    stop event, the
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  ///    execution context of the stop (since you might hit the same breakpoint
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  ///    on multiple threads) and
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  ///    whether we are currently executing synchronous or asynchronous
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  ///    callbacks.
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  ///
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  /// \param[in] break_id
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  ///    The breakpoint ID that owns this option set.
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  ///
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  /// \param[in] break_loc_id
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  ///    The breakpoint location ID that owns this option set.
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  ///
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  /// \return
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  ///     The callback return value.
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  bool InvokeCallback(StoppointCallbackContext *context,
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                      lldb::user_id_t break_id, lldb::user_id_t break_loc_id);
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  /// Used in InvokeCallback to tell whether it is the right time to run this
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  /// kind of callback.
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  ///
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  /// \return
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  ///     The synchronicity of our callback.
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  bool IsCallbackSynchronous() const { return m_callback_is_synchronous; }
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  /// Fetch the baton from the callback.
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  ///
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  /// \return
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  ///     The baton.
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  Baton *GetBaton();
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  /// Fetch  a const version of the baton from the callback.
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  ///
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  /// \return
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  ///     The baton.
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  const Baton *GetBaton() const;
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  // Condition
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  /// Set the breakpoint option's condition.
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  ///
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  /// \param[in] condition
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  ///    The condition expression to evaluate when the breakpoint is hit.
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  void SetCondition(const char *condition);
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  /// Return a pointer to the text of the condition expression.
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  ///
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  /// \return
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  ///    A pointer to the condition expression text, or nullptr if no
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  //     condition has been set.
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  const char *GetConditionText(size_t *hash = nullptr) const;
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  // Enabled/Ignore Count
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  /// Check the Enable/Disable state.
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  /// \return
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  ///     \b true if the breakpoint is enabled, \b false if disabled.
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  bool IsEnabled() const { return m_enabled; }
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  /// If \a enable is \b true, enable the breakpoint, if \b false disable it.
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  void SetEnabled(bool enabled) {
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    m_enabled = enabled;
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    m_set_flags.Set(eEnabled);
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  }
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  /// Check the auto-continue state.
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  /// \return
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  ///     \b true if the breakpoint is set to auto-continue, \b false otherwise.
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  bool IsAutoContinue() const { return m_auto_continue; }
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  /// Set the auto-continue state.
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  void SetAutoContinue(bool auto_continue) {
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    m_auto_continue = auto_continue;
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    m_set_flags.Set(eAutoContinue);
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  }
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  /// Check the One-shot state.
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  /// \return
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  ///     \b true if the breakpoint is one-shot, \b false otherwise.
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  bool IsOneShot() const { return m_one_shot; }
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  /// If \a enable is \b true, enable the breakpoint, if \b false disable it.
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  void SetOneShot(bool one_shot) {
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    m_one_shot = one_shot;
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    m_set_flags.Set(eOneShot);
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  }
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  /// Set the breakpoint to ignore the next \a count breakpoint hits.
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  /// \param[in] n
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  ///    The number of breakpoint hits to ignore.
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  void SetIgnoreCount(uint32_t n) {
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    m_ignore_count = n;
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    m_set_flags.Set(eIgnoreCount);
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  }
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  /// Return the current Ignore Count.
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  /// \return
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  ///     The number of breakpoint hits to be ignored.
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  uint32_t GetIgnoreCount() const { return m_ignore_count; }
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  /// Return the current thread spec for this option. This will return nullptr
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  /// if the no thread specifications have been set for this Option yet.
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  /// \return
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  ///     The thread specification pointer for this option, or nullptr if none
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  ///     has
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  ///     been set yet.
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  const ThreadSpec *GetThreadSpecNoCreate() const;
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  /// Returns a pointer to the ThreadSpec for this option, creating it. if it
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  /// hasn't been created already.   This API is used for setting the
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  /// ThreadSpec items for this option.
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  ThreadSpec *GetThreadSpec();
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  void SetThreadID(lldb::tid_t thread_id);
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  void GetDescription(Stream *s, lldb::DescriptionLevel level) const;
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  /// Check if the breakpoint option has a callback set.
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  ///
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  /// \return
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  ///    If the breakpoint option has a callback, \b true otherwise \b false.
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  bool HasCallback() const;
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  /// This is the default empty callback.
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  static bool NullCallback(void *baton, StoppointCallbackContext *context,
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                           lldb::user_id_t break_id,
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                           lldb::user_id_t break_loc_id);
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  /// Set a callback based on BreakpointOptions::CommandData. \param[in]
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  /// cmd_data
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  ///     A UP holding the new'ed CommandData object.
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  ///     The breakpoint will take ownership of pointer held by this object.
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  void SetCommandDataCallback(std::unique_ptr<CommandData> &cmd_data);
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  void Clear();
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  bool AnySet() const {
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    return m_set_flags.AnySet(eAllOptions);
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  }
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protected:
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  // Classes that inherit from BreakpointOptions can see and modify these
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  bool IsOptionSet(OptionKind kind)
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  {
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    return m_set_flags.Test(kind);
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  }
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  enum class OptionNames {
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    ConditionText = 0,
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    IgnoreCount,
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    EnabledState,
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    OneShotState,
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    AutoContinue,
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    LastOptionName
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  };
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  static const char *g_option_names[(size_t)OptionNames::LastOptionName];
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  static const char *GetKey(OptionNames enum_value) {
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    return g_option_names[(size_t)enum_value];
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  }
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  static bool BreakpointOptionsCallbackFunction(
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      void *baton, StoppointCallbackContext *context, lldb::user_id_t break_id,
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      lldb::user_id_t break_loc_id);
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  void SetThreadSpec(std::unique_ptr<ThreadSpec> &thread_spec_up);
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private:
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  /// For BreakpointOptions only
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  /// This is the callback function pointer
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  BreakpointHitCallback m_callback;
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  /// This is the client data for the callback
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  lldb::BatonSP m_callback_baton_sp;
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  bool m_baton_is_command_baton;
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  bool m_callback_is_synchronous;
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  bool m_enabled;
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  /// If set, the breakpoint delete itself after being hit once.
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  bool m_one_shot;
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  /// Number of times to ignore this breakpoint.
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  uint32_t m_ignore_count;
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  /// Thread for which this breakpoint will stop.
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  std::unique_ptr<ThreadSpec> m_thread_spec_up;
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  /// The condition to test.
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  std::string m_condition_text;
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  /// Its hash, so that locations know when the condition is updated.
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  size_t m_condition_text_hash;
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  /// If set, inject breakpoint condition into process.
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  bool m_inject_condition;
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  /// If set, auto-continue from breakpoint.
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  bool m_auto_continue;
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  /// Which options are set at this level.
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  /// Drawn from BreakpointOptions::SetOptionsFlags.
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  Flags m_set_flags;
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};
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} // namespace lldb_private
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#endif // LLDB_BREAKPOINT_BREAKPOINTOPTIONS_H