Coverage Report

Created: 2023-09-30 09:22

/Users/buildslave/jenkins/workspace/coverage/llvm-project/lldb/include/lldb/Breakpoint/BreakpointSite.h
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//===-- BreakpointSite.h ----------------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLDB_BREAKPOINT_BREAKPOINTSITE_H
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#define LLDB_BREAKPOINT_BREAKPOINTSITE_H
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#include <list>
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#include <mutex>
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#include "lldb/Breakpoint/BreakpointLocationCollection.h"
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#include "lldb/Breakpoint/StoppointSite.h"
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#include "lldb/Utility/LLDBAssert.h"
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#include "lldb/Utility/UserID.h"
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#include "lldb/lldb-forward.h"
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namespace lldb_private {
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/// \class BreakpointSite BreakpointSite.h "lldb/Breakpoint/BreakpointSite.h"
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/// Class that manages the actual breakpoint that will be inserted into the
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/// running program.
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///
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/// The BreakpointSite class handles the physical breakpoint that is actually
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/// inserted in the target program.  As such, it is also the one that  gets
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/// hit, when the program stops. It keeps a list of all BreakpointLocations
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/// that share this physical site. When the breakpoint is hit, all the
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/// locations are informed by the breakpoint site. Breakpoint sites are owned
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/// by the process.
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class BreakpointSite : public std::enable_shared_from_this<BreakpointSite>,
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                       public StoppointSite {
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public:
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  enum Type {
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    eSoftware, // Breakpoint opcode has been written to memory and
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               // m_saved_opcode
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               // and m_trap_opcode contain the saved and written opcode.
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    eHardware, // Breakpoint site is set as a hardware breakpoint
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    eExternal  // Breakpoint site is managed by an external debug nub or
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               // debug interface where memory reads transparently will not
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               // display any breakpoint opcodes.
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  };
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  ~BreakpointSite() override;
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  // This section manages the breakpoint traps
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  /// Returns the Opcode Bytes for this breakpoint
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  uint8_t *GetTrapOpcodeBytes();
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  /// Returns the Opcode Bytes for this breakpoint - const version
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  const uint8_t *GetTrapOpcodeBytes() const;
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  /// Get the size of the trap opcode for this address
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  size_t GetTrapOpcodeMaxByteSize() const;
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  /// Sets the trap opcode
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  bool SetTrapOpcode(const uint8_t *trap_opcode, uint32_t trap_opcode_size);
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  /// Gets the original instruction bytes that were overwritten by the trap
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  uint8_t *GetSavedOpcodeBytes();
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  /// Gets the original instruction bytes that were overwritten by the trap
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  /// const version
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  const uint8_t *GetSavedOpcodeBytes() const;
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  /// Says whether \a addr and size \a size intersects with the address \a
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  /// intersect_addr
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  bool IntersectsRange(lldb::addr_t addr, size_t size,
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                       lldb::addr_t *intersect_addr, size_t *intersect_size,
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                       size_t *opcode_offset) const;
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  /// Tells whether the current breakpoint site is enabled or not
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  ///
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  /// This is a low-level enable bit for the breakpoint sites.  If a
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  /// breakpoint site has no enabled owners, it should just get removed.  This
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  /// enable/disable is for the low-level target code to enable and disable
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  /// breakpoint sites when single stepping, etc.
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  bool IsEnabled() const;
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  /// Sets whether the current breakpoint site is enabled or not
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  ///
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  /// \param[in] enabled
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  ///    \b true if the breakpoint is enabled, \b false otherwise.
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  void SetEnabled(bool enabled);
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  /// Enquires of the breakpoint locations that produced this breakpoint site
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  /// whether we should stop at this location.
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  ///
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  /// \param[in] context
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  ///    This contains the information about this stop.
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  ///
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  /// \return
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  ///    \b true if we should stop, \b false otherwise.
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  bool ShouldStop(StoppointCallbackContext *context) override;
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  /// Standard Dump method
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  void Dump(Stream *s) const override;
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  /// The "Owners" are the breakpoint locations that share this breakpoint
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  /// site. The method adds the \a owner to this breakpoint site's owner list.
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  ///
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  /// \param[in] owner
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  ///    \a owner is the Breakpoint Location to add.
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  void AddOwner(const lldb::BreakpointLocationSP &owner);
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  /// This method returns the number of breakpoint locations currently located
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  /// at this breakpoint site.
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  ///
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  /// \return
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  ///    The number of owners.
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  size_t GetNumberOfOwners();
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  /// This method returns the breakpoint location at index \a index located at
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  /// this breakpoint site.  The owners are listed ordinally from 0 to
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  /// GetNumberOfOwners() - 1 so you can use this method to iterate over the
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  /// owners
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  ///
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  /// \param[in] idx
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  ///     The index in the list of owners for which you wish the owner location.
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  ///
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  /// \return
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  ///    A shared pointer to the breakpoint location at that index.
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  lldb::BreakpointLocationSP GetOwnerAtIndex(size_t idx);
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  /// This method copies the breakpoint site's owners into a new collection.
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  /// It does this while the owners mutex is locked.
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  ///
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  /// \param[out] out_collection
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  ///    The BreakpointLocationCollection into which to put the owners
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  ///    of this breakpoint site.
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  ///
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  /// \return
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  ///    The number of elements copied into out_collection.
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  size_t CopyOwnersList(BreakpointLocationCollection &out_collection);
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  /// Check whether the owners of this breakpoint site have any thread
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  /// specifiers, and if yes, is \a thread contained in any of these
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  /// specifiers.
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  ///
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  /// \param[in] thread
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  ///     The thread against which to test.
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  ///
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  /// return
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  ///     \b true if the collection contains at least one location that
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  ///     would be valid for this thread, false otherwise.
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  bool ValidForThisThread(Thread &thread);
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  /// Print a description of this breakpoint site to the stream \a s.
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  /// GetDescription tells you about the breakpoint site's owners. Use
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  /// BreakpointSite::Dump(Stream *) to get information about the breakpoint
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  /// site itself.
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  ///
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  /// \param[in] s
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  ///     The stream to which to print the description.
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  ///
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  /// \param[in] level
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  ///     The description level that indicates the detail level to
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  ///     provide.
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  ///
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  /// \see lldb::DescriptionLevel
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  void GetDescription(Stream *s, lldb::DescriptionLevel level);
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  /// Tell whether a breakpoint has a location at this site.
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  ///
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  /// \param[in] bp_id
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  ///     The breakpoint id to query.
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  ///
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  /// \result
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  ///     \b true if bp_id has a location that is at this site,
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  ///     \b false otherwise.
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  bool IsBreakpointAtThisSite(lldb::break_id_t bp_id);
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  /// Tell whether ALL the breakpoints in the location collection are
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  /// internal.
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  ///
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  /// \result
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  ///     \b true if all breakpoint locations are owned by internal breakpoints,
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  ///     \b false otherwise.
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  bool IsInternal() const;
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  bool IsHardware() const override {
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    lldbassert(BreakpointSite::Type::eHardware == GetType() ||
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               !HardwareRequired());
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    return BreakpointSite::Type::eHardware == GetType();
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  }
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  BreakpointSite::Type GetType() const { return m_type; }
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  void SetType(BreakpointSite::Type type) { m_type = type; }
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private:
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  friend class Process;
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  friend class BreakpointLocation;
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  // The StopInfoBreakpoint knows when it is processing a hit for a thread for
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  // a site, so let it be the one to manage setting the location hit count once
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  // and only once.
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  friend class StopInfoBreakpoint;
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  void BumpHitCounts();
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  /// The method removes the owner at \a break_loc_id from this breakpoint
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  /// list.
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  size_t RemoveOwner(lldb::break_id_t break_id, lldb::break_id_t break_loc_id);
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  BreakpointSite::Type m_type; ///< The type of this breakpoint site.
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  uint8_t m_saved_opcode[8]; ///< The saved opcode bytes if this breakpoint site
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                             ///uses trap opcodes.
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  uint8_t m_trap_opcode[8];  ///< The opcode that was used to create the
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                             ///breakpoint if it is a software breakpoint site.
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  bool
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      m_enabled; ///< Boolean indicating if this breakpoint site enabled or not.
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  // Consider adding an optimization where if there is only one owner, we don't
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  // store a list.  The usual case will be only one owner...
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  BreakpointLocationCollection m_owners; ///< This has the BreakpointLocations
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                                         ///that share this breakpoint site.
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  std::recursive_mutex
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      m_owners_mutex; ///< This mutex protects the owners collection.
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  static lldb::break_id_t GetNextID();
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  // Only the Process can create breakpoint sites in
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  // Process::CreateBreakpointSite (lldb::BreakpointLocationSP &, bool).
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  BreakpointSite(BreakpointSiteList *list,
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                 const lldb::BreakpointLocationSP &owner, lldb::addr_t m_addr,
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                 bool use_hardware);
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  BreakpointSite(const BreakpointSite &) = delete;
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  const BreakpointSite &operator=(const BreakpointSite &) = delete;
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};
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} // namespace lldb_private
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#endif // LLDB_BREAKPOINT_BREAKPOINTSITE_H