Coverage Report

Created: 2023-09-21 18:56

/Users/buildslave/jenkins/workspace/coverage/llvm-project/lldb/include/lldb/Breakpoint/WatchpointOptions.h
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//===-- WatchpointOptions.h -------------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLDB_BREAKPOINT_WATCHPOINTOPTIONS_H
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#define LLDB_BREAKPOINT_WATCHPOINTOPTIONS_H
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#include <memory>
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#include <string>
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#include "lldb/Utility/Baton.h"
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#include "lldb/Utility/StringList.h"
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#include "lldb/lldb-private.h"
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namespace lldb_private {
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/// \class WatchpointOptions WatchpointOptions.h
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/// "lldb/Breakpoint/WatchpointOptions.h" Class that manages the options on a
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/// watchpoint.
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class WatchpointOptions {
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public:
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  // Constructors and Destructors
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  /// Default constructor.  The watchpoint is enabled, and has no condition,
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  /// callback, ignore count, etc...
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  WatchpointOptions();
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  WatchpointOptions(const WatchpointOptions &rhs);
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  static WatchpointOptions *CopyOptionsNoCallback(WatchpointOptions &rhs);
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  /// This constructor allows you to specify all the watchpoint options.
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  ///
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  /// \param[in] callback
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  ///    This is the plugin for some code that gets run, returns \b true if we
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  ///    are to stop.
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  ///
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  /// \param[in] baton
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  ///    Client data that will get passed to the callback.
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  ///
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  /// \param[in] thread_id
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  ///    Only stop if \a thread_id hits the watchpoint.
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  WatchpointOptions(WatchpointHitCallback callback, void *baton,
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                    lldb::tid_t thread_id = LLDB_INVALID_THREAD_ID);
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  virtual ~WatchpointOptions();
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  // Operators
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  const WatchpointOptions &operator=(const WatchpointOptions &rhs);
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  // Callbacks
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  //
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  // Watchpoint callbacks come in two forms, synchronous and asynchronous.
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  // Synchronous callbacks will get run before any of the thread plans are
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  // consulted, and if they return false the target will continue "under the
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  // radar" of the thread plans.  There are a couple of restrictions to
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  // synchronous callbacks: 1) They should NOT resume the target themselves.
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  // Just return false if you want the target to restart. 2) Watchpoints with
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  // synchronous callbacks can't have conditions (or rather, they can have
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  // them, but they won't do anything.  Ditto with ignore counts, etc...
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  // You are supposed to control that all through the callback.
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  // Asynchronous callbacks get run as part of the "ShouldStop" logic in the
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  // thread plan.  The logic there is:
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  //   a) If the watchpoint is thread specific and not for this thread, continue
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  //      w/o running the callback.
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  //   b) If the ignore count says we shouldn't stop, then ditto.
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  //   c) If the condition says we shouldn't stop, then ditto.
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  //   d) Otherwise, the callback will get run, and if it returns true we will
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  //      stop, and if false we won't.
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  //  The asynchronous callback can run the target itself, but at present that
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  //  should be the last action the callback does.  We will relax this
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  //  condition at some point, but it will take a bit of plumbing to get
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  //  that to work.
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  /// Adds a callback to the watchpoint option set.
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  ///
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  /// \param[in] callback
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  ///    The function to be called when the watchpoint gets hit.
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  ///
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  /// \param[in] baton_sp
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  ///    A baton which will get passed back to the callback when it is invoked.
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  ///
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  /// \param[in] synchronous
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  ///    Whether this is a synchronous or asynchronous callback.
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  ///    See discussion above.
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  void SetCallback(WatchpointHitCallback callback,
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                   const lldb::BatonSP &baton_sp, bool synchronous = false);
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  /// Remove the callback from this option set.
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  void ClearCallback();
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  // The rest of these functions are meant to be used only within the
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  // watchpoint handling mechanism.
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  /// Use this function to invoke the callback for a specific stop.
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  ///
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  /// \param[in] context
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  ///    The context in which the callback is to be invoked.  This includes the
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  ///    stop event, the execution context of the stop (since you might hit
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  ///    the same watchpoint on multiple threads) and whether we are currently
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  ///    executing synchronous or asynchronous callbacks.
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  ///
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  /// \param[in] watch_id
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  ///    The watchpoint ID that owns this option set.
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  ///
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  /// \return
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  ///     The callback return value.
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  bool InvokeCallback(StoppointCallbackContext *context,
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                      lldb::user_id_t watch_id);
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  /// Used in InvokeCallback to tell whether it is the right time to run this
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  /// kind of callback.
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  ///
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  /// \return
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  ///     The synchronicity of our callback.
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  bool IsCallbackSynchronous() { return m_callback_is_synchronous; }
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  /// Fetch the baton from the callback.
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  ///
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  /// \return
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  ///     The baton.
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  Baton *GetBaton();
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  /// Fetch a const version of the baton from the callback.
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  ///
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  /// \return
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  ///     The baton.
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  const Baton *GetBaton() const;
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  /// Return the current thread spec for this option. This will return nullptr
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  /// if the no thread specifications have been set for this WatchpointOptions
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  /// yet.
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  ///
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  /// \return
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  ///     The thread specification pointer for this option, or nullptr if none
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  ///     has been set yet.
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  const ThreadSpec *GetThreadSpecNoCreate() const;
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  /// Returns a pointer to the ThreadSpec for this option, creating it if it
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  /// hasn't been created already. This API is used for setting the
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  /// ThreadSpec items for this WatchpointOptions.
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  ThreadSpec *GetThreadSpec();
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  void SetThreadID(lldb::tid_t thread_id);
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  void GetDescription(Stream *s, lldb::DescriptionLevel level) const;
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  /// Get description for callback only.
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  void GetCallbackDescription(Stream *s, lldb::DescriptionLevel level) const;
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  /// Returns true if the watchpoint option has a callback set.
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  bool HasCallback();
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  /// This is the default empty callback.
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  /// \return
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  ///     The thread id for which the watchpoint hit will stop,
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  ///     LLDB_INVALID_THREAD_ID for all threads.
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  static bool NullCallback(void *baton, StoppointCallbackContext *context,
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                           lldb::user_id_t watch_id);
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  struct CommandData {
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    CommandData() = default;
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    ~CommandData() = default;
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    StringList user_source;
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    std::string script_source;
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    bool stop_on_error = true;
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  };
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  class CommandBaton : public TypedBaton<CommandData> {
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  public:
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    CommandBaton(std::unique_ptr<CommandData> Data)
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        : TypedBaton(std::move(Data)) {}
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    void GetDescription(llvm::raw_ostream &s, lldb::DescriptionLevel level,
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                        unsigned indentation) const override;
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  };
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private:
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  WatchpointHitCallback m_callback;  // This is the callback function pointer
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  lldb::BatonSP m_callback_baton_sp; // This is the client data for the callback
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  bool m_callback_is_synchronous = false;
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  std::unique_ptr<ThreadSpec>
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      m_thread_spec_up; // Thread for which this watchpoint will take
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};
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} // namespace lldb_private
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#endif // LLDB_BREAKPOINT_WATCHPOINTOPTIONS_H