Coverage Report

Created: 2023-09-30 09:22

/Users/buildslave/jenkins/workspace/coverage/llvm-project/lldb/include/lldb/Symbol/SymbolContext.h
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//===-- SymbolContext.h -----------------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLDB_SYMBOL_SYMBOLCONTEXT_H
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#define LLDB_SYMBOL_SYMBOLCONTEXT_H
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#include <memory>
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#include <string>
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#include <vector>
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#include "lldb/Core/Address.h"
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#include "lldb/Core/Mangled.h"
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#include "lldb/Symbol/LineEntry.h"
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#include "lldb/Utility/Iterable.h"
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#include "lldb/lldb-private.h"
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namespace lldb_private {
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class SymbolContextScope;
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/// \class SymbolContext SymbolContext.h "lldb/Symbol/SymbolContext.h" Defines
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/// a symbol context baton that can be handed other debug core functions.
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///
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/// Many debugger functions require a context when doing lookups. This class
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/// provides a common structure that can be used as the result of a query that
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/// can contain a single result. Examples of such queries include
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///     \li Looking up a load address.
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class SymbolContext {
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public:
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  /// Default constructor.
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  ///
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  /// Initialize all pointer members to nullptr and all struct members to
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  /// their default state.
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  SymbolContext();
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  /// Construct with an object that knows how to reconstruct its symbol
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  /// context.
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  ///
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  /// \param[in] sc_scope
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  ///     A symbol context scope object that knows how to reconstruct
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  ///     it's context.
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  explicit SymbolContext(SymbolContextScope *sc_scope);
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  /// Construct with module, and optional compile unit, function, block, line
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  /// table, line entry and symbol.
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  ///
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  /// Initialize all pointer to the specified values.
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  ///
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  /// \param[in] module_sp
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  ///     A Module pointer to the module for this context.
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  ///
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  /// \param[in] comp_unit
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  ///     A CompileUnit pointer to the compile unit for this context.
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  ///
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  /// \param[in] function
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  ///     A Function pointer to the function for this context.
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  ///
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  /// \param[in] block
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  ///     A Block pointer to the deepest block for this context.
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  ///
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  /// \param[in] line_entry
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  ///     A LineEntry pointer to the line entry for this context.
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  ///
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  /// \param[in] symbol
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  ///     A Symbol pointer to the symbol for this context.
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  explicit SymbolContext(const lldb::TargetSP &target_sp,
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                         const lldb::ModuleSP &module_sp,
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                         CompileUnit *comp_unit = nullptr,
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                         Function *function = nullptr, Block *block = nullptr,
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                         LineEntry *line_entry = nullptr,
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                         Symbol *symbol = nullptr);
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  // This version sets the target to a NULL TargetSP if you don't know it.
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  explicit SymbolContext(const lldb::ModuleSP &module_sp,
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                         CompileUnit *comp_unit = nullptr,
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                         Function *function = nullptr, Block *block = nullptr,
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                         LineEntry *line_entry = nullptr,
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                         Symbol *symbol = nullptr);
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  ~SymbolContext();
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  /// Clear the object's state.
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  ///
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  /// Resets all pointer members to nullptr, and clears any class objects to
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  /// their default state.
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  void Clear(bool clear_target);
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  /// Dump a description of this object to a Stream.
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  ///
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  /// Dump a description of the contents of this object to the supplied stream
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  /// \a s.
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  ///
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  /// \param[in] s
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  ///     The stream to which to dump the object description.
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  void Dump(Stream *s, Target *target) const;
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  /// Dump the stop context in this object to a Stream.
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  ///
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  /// Dump the best description of this object to the stream. The information
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  /// displayed depends on the amount and quality of the information in this
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  /// context. If a module, function, file and line number are available, they
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  /// will be dumped. If only a module and function or symbol name with offset
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  /// is available, that will be output. Else just the address at which the
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  /// target was stopped will be displayed.
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  ///
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  /// \param[in] s
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  ///     The stream to which to dump the object description.
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  ///
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  /// \param[in] so_addr
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  ///     The resolved section offset address.
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  ///
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  /// \param[in] show_fullpaths
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  ///     When printing file paths (with the Module), whether the
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  ///     base name of the Module should be printed or the full path.
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  ///
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  /// \param[in] show_module
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  ///     Whether the module name should be printed followed by a
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  ///     grave accent "`" character.
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  ///
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  /// \param[in] show_inlined_frames
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  ///     If a given pc is in inlined function(s), whether the inlined
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  ///     functions should be printed on separate lines in addition to
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  ///     the concrete function containing the pc.
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  ///
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  /// \param[in] show_function_arguments
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  ///     If false, this method will try to elide the function argument
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  ///     types when printing the function name.  This may be ambiguous
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  ///     for languages that have function overloading - but it may
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  ///     make the "function name" too long to include all the argument
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  ///     types.
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  ///
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  /// \param[in] show_function_name
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  ///     Normally this should be true - the function/symbol name should
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  ///     be printed.  In disassembly formatting, where we want a format
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  ///     like "<*+36>", this should be false and "*" will be printed
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  ///     instead.
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  ///
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  /// \param[in] show_inline_callsite_line_info
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  ///     When processing an inline block, the line info of the callsite
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  ///     is dumped if this flag is \b true, otherwise the line info
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  ///     of the actual inlined function is dumped.
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  ///
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  /// \return
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  ///     \b true if some text was dumped, \b false otherwise.
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  bool DumpStopContext(Stream *s, ExecutionContextScope *exe_scope,
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                       const Address &so_addr, bool show_fullpaths,
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                       bool show_module, bool show_inlined_frames,
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                       bool show_function_arguments,
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                       bool show_function_name) const;
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  /// Get the address range contained within a symbol context.
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  ///
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  /// Address range priority is as follows:
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  ///     - line_entry address range if line_entry is valid and
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  ///     eSymbolContextLineEntry is set in \a scope
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  ///     - block address range if block is not nullptr and eSymbolContextBlock
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  ///     is set in \a scope
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  ///     - function address range if function is not nullptr and
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  ///     eSymbolContextFunction is set in \a scope
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  ///     - symbol address range if symbol is not nullptr and
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  ///     eSymbolContextSymbol is set in \a scope
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  ///
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  /// \param[in] scope
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  ///     A mask of symbol context bits telling this function which
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  ///     address ranges it can use when trying to extract one from
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  ///     the valid (non-nullptr) symbol context classes.
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  ///
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  /// \param[in] range_idx
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  ///     The address range index to grab. Since many functions and
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  ///     blocks are not always contiguous, they may have more than
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  ///     one address range.
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  ///
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  /// \param[in] use_inline_block_range
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  ///     If \a scope has the eSymbolContextBlock bit set, and there
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  ///     is a valid block in the symbol context, return the block
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  ///     address range for the containing inline function block, not
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  ///     the deepest most block. This allows us to extract information
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  ///     for the address range of the inlined function block, not
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  ///     the deepest lexical block.
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  ///
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  /// \param[out] range
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  ///     An address range object that will be filled in if \b true
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  ///     is returned.
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  ///
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  /// \return
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  ///     \b True if this symbol context contains items that describe
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  ///     an address range, \b false otherwise.
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  bool GetAddressRange(uint32_t scope, uint32_t range_idx,
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                       bool use_inline_block_range, AddressRange &range) const;
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  bool GetAddressRangeFromHereToEndLine(uint32_t end_line, AddressRange &range,
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                                        Status &error);
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  /// Find the best global data symbol visible from this context.
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  ///
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  /// Symbol priority is:
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  ///     - extern symbol in the current module if there is one
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  ///     - non-extern symbol in the current module if there is one
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  ///     - extern symbol in the target
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  ///     - non-extern symbol in the target
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  /// It is an error if the highest-priority result is ambiguous.
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  ///
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  /// \param[in] name
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  ///     The name of the symbol to search for.
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  ///
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  /// \param[out] error
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  ///     An error that will be populated with a message if there was an
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  ///     ambiguous result.  The error will not be populated if no result
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  ///     was found.
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  ///
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  /// \return
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  ///     The symbol that was found, or \b nullptr if none was found.
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  const Symbol *FindBestGlobalDataSymbol(ConstString name, Status &error);
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  void GetDescription(Stream *s, lldb::DescriptionLevel level,
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                      Target *target) const;
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  uint32_t GetResolvedMask() const;
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  lldb::LanguageType GetLanguage() const;
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  /// Find a block that defines the function represented by this symbol
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  /// context.
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  ///
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  /// If this symbol context points to a block that is an inlined function, or
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  /// is contained within an inlined function, the block that defines the
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  /// inlined function is returned.
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  ///
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  /// If this symbol context has no block in it, or the block is not itself an
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  /// inlined function block or contained within one, we return the top level
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  /// function block.
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  ///
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  /// This is a handy function to call when you want to get the block whose
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  /// variable list will include the arguments for the function that is
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  /// represented by this symbol context (whether the function is an inline
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  /// function or not).
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  ///
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  /// \return
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  ///     The block object pointer that defines the function that is
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  ///     represented by this symbol context object, nullptr otherwise.
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  Block *GetFunctionBlock();
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  /// Determines the name of the instance variable for the this decl context.
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  ///
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  /// For C++ the name is "this", for Objective-C the name is "self".
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  ///
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  /// \return
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  ///     Returns a StringRef for the name of the instance variable.
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  llvm::StringRef GetInstanceVariableName();
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  /// Sorts the types in TypeMap according to SymbolContext to TypeList
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  ///
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  void SortTypeList(TypeMap &type_map, TypeList &type_list) const;
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  /// Find a name of the innermost function for the symbol context.
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  ///
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  /// For instance, if the symbol context contains an inlined block, it will
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  /// return the inlined function name.
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  ///
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  /// \return
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  ///     The name of the function represented by this symbol context.
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  ConstString GetFunctionName(
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      Mangled::NamePreference preference = Mangled::ePreferDemangled) const;
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  /// Get the line entry that corresponds to the function.
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  ///
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  /// If the symbol context contains an inlined block, the line entry for the
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  /// start address of the inlined function will be returned, otherwise the
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  /// line entry for the start address of the function will be returned. This
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  /// can be used after doing a Module::FindFunctions(...) or
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  /// ModuleList::FindFunctions(...) call in order to get the correct line
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  /// table information for the symbol context. it will return the inlined
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  /// function name.
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  LineEntry GetFunctionStartLineEntry() const;
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  /// Find the block containing the inlined block that contains this block.
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  ///
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  /// For instance, if the symbol context contains an inlined block, it will
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  /// return the inlined function name.
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  ///
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  /// \param[in] curr_frame_pc
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  ///    The address within the block of this object.
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  ///
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  /// \param[out] next_frame_sc
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  ///     A new symbol context that does what the title says it does.
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  ///
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  /// \param[out] inlined_frame_addr
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  ///     This is what you should report as the PC in \a next_frame_sc.
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  ///
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  /// \return
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  ///     \b true if this SymbolContext specifies a block contained in an
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  ///     inlined block.  If this returns \b true, \a next_frame_sc and
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  ///     \a inlined_frame_addr will be filled in correctly.
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  bool GetParentOfInlinedScope(const Address &curr_frame_pc,
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                               SymbolContext &next_frame_sc,
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                               Address &inlined_frame_addr) const;
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  // Member variables
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  lldb::TargetSP target_sp; ///< The Target for a given query
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  lldb::ModuleSP module_sp; ///< The Module for a given query
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  CompileUnit *comp_unit = nullptr; ///< The CompileUnit for a given query
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  Function *function = nullptr;     ///< The Function for a given query
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  Block *block = nullptr;           ///< The Block for a given query
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  LineEntry line_entry;     ///< The LineEntry for a given query
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  Symbol *symbol = nullptr; ///< The Symbol for a given query
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  Variable *variable =
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      nullptr; ///< The global variable matching the given query
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};
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class SymbolContextSpecifier {
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public:
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  enum SpecificationType {
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    eNothingSpecified = 0,
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    eModuleSpecified = 1 << 0,
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    eFileSpecified = 1 << 1,
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    eLineStartSpecified = 1 << 2,
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    eLineEndSpecified = 1 << 3,
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    eFunctionSpecified = 1 << 4,
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    eClassOrNamespaceSpecified = 1 << 5,
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    eAddressRangeSpecified = 1 << 6
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  };
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  // This one produces a specifier that matches everything...
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  SymbolContextSpecifier(const lldb::TargetSP &target_sp);
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  ~SymbolContextSpecifier();
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  bool AddSpecification(const char *spec_string, SpecificationType type);
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  bool AddLineSpecification(uint32_t line_no, SpecificationType type);
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  void Clear();
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  bool SymbolContextMatches(const SymbolContext &sc);
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  bool AddressMatches(lldb::addr_t addr);
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  void GetDescription(Stream *s, lldb::DescriptionLevel level) const;
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private:
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  lldb::TargetSP m_target_sp;
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  std::string m_module_spec;
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  lldb::ModuleSP m_module_sp;
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  std::unique_ptr<FileSpec> m_file_spec_up;
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  size_t m_start_line;
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  size_t m_end_line;
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  std::string m_function_spec;
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  std::string m_class_name;
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  std::unique_ptr<AddressRange> m_address_range_up;
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  uint32_t m_type; // Or'ed bits from SpecificationType
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};
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/// \class SymbolContextList SymbolContext.h "lldb/Symbol/SymbolContext.h"
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/// Defines a list of symbol context objects.
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///
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/// This class provides a common structure that can be used to contain the
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/// result of a query that can contain a multiple results. Examples of such
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/// queries include:
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///     \li Looking up a function by name.
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///     \li Finding all addresses for a specified file and line number.
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class SymbolContextList {
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public:
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  /// Default constructor.
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  ///
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  /// Initialize with an empty list.
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  SymbolContextList();
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  /// Destructor.
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  ~SymbolContextList();
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  /// Append a new symbol context to the list.
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  ///
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  /// \param[in] sc
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  ///     A symbol context to append to the list.
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  void Append(const SymbolContext &sc);
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  void Append(const SymbolContextList &sc_list);
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  bool AppendIfUnique(const SymbolContext &sc, bool merge_symbol_into_function);
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  uint32_t AppendIfUnique(const SymbolContextList &sc_list,
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                          bool merge_symbol_into_function);
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  /// Clear the object's state.
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  ///
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  /// Clears the symbol context list.
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  void Clear();
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  /// Dump a description of this object to a Stream.
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  ///
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  /// Dump a description of the contents of each symbol context in the list to
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  /// the supplied stream \a s.
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  ///
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  /// \param[in] s
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  ///     The stream to which to dump the object description.
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  void Dump(Stream *s, Target *target) const;
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  /// Get accessor for a symbol context at index \a idx.
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  ///
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  /// Dump a description of the contents of each symbol context in the list to
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  /// the supplied stream \a s.
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  ///
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  /// \param[in] idx
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  ///     The zero based index into the symbol context list.
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  ///
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  /// \param[out] sc
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  ///     A reference to the symbol context to fill in.
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  ///
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  /// \return
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  ///     Returns \b true if \a idx was a valid index into this
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  ///     symbol context list and \a sc was filled in, \b false
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  ///     otherwise.
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  bool GetContextAtIndex(size_t idx, SymbolContext &sc) const;
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  /// Direct reference accessor for a symbol context at index \a idx.
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  ///
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  /// The index \a idx must be a valid index, no error checking will be done
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  /// to ensure that it is valid.
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  ///
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  /// \param[in] idx
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  ///     The zero based index into the symbol context list.
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  ///
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  /// \return
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  ///     A const reference to the symbol context to fill in.
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4.84k
  SymbolContext &operator[](size_t idx) { return m_symbol_contexts[idx]; }
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0
  const SymbolContext &operator[](size_t idx) const {
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    return m_symbol_contexts[idx];
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0
  }
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  bool RemoveContextAtIndex(size_t idx);
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  /// Get accessor for a symbol context list size.
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  ///
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  /// \return
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  ///     Returns the number of symbol context objects in the list.
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  uint32_t GetSize() const;
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  bool IsEmpty() const;
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  uint32_t NumLineEntriesWithLine(uint32_t line) const;
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  void GetDescription(Stream *s, lldb::DescriptionLevel level,
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                      Target *target) const;
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protected:
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  typedef std::vector<SymbolContext>
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      collection; ///< The collection type for the list.
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  typedef collection::const_iterator const_iterator;
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  // Member variables.
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  collection m_symbol_contexts; ///< The list of symbol contexts.
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public:
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58.8k
  const_iterator begin() const { return m_symbol_contexts.begin(); }
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  const_iterator end() const { return m_symbol_contexts.end(); }
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  typedef AdaptedIterable<collection, SymbolContext, vector_adapter>
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      SymbolContextIterable;
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26.3k
  SymbolContextIterable SymbolContexts() {
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    return SymbolContextIterable(m_symbol_contexts);
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  }
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};
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bool operator==(const SymbolContext &lhs, const SymbolContext &rhs);
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bool operator!=(const SymbolContext &lhs, const SymbolContext &rhs);
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bool operator==(const SymbolContextList &lhs, const SymbolContextList &rhs);
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bool operator!=(const SymbolContextList &lhs, const SymbolContextList &rhs);
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} // namespace lldb_private
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#endif // LLDB_SYMBOL_SYMBOLCONTEXT_H