Coverage Report

Created: 2023-09-21 18:56

/Users/buildslave/jenkins/workspace/coverage/llvm-project/lldb/include/lldb/Target/ThreadPlan.h
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//===-- ThreadPlan.h --------------------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLDB_TARGET_THREADPLAN_H
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#define LLDB_TARGET_THREADPLAN_H
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#include <mutex>
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#include <string>
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#include "lldb/Target/Process.h"
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#include "lldb/Target/StopInfo.h"
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#include "lldb/Target/Target.h"
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#include "lldb/Target/Thread.h"
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#include "lldb/Target/ThreadPlanTracer.h"
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#include "lldb/Utility/UserID.h"
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#include "lldb/lldb-private.h"
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namespace lldb_private {
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//  ThreadPlan:
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//
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//  This is the pure virtual base class for thread plans.
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//
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//  The thread plans provide the "atoms" of behavior that all the logical
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//  process control, either directly from commands or through more complex
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//  composite plans will rely on.
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//
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//  Plan Stack:
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//
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//  The thread maintaining a thread plan stack, and you program the actions of
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//  a particular thread by pushing plans onto the plan stack.  There is always
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//  a "Current" plan, which is the top of the plan stack, though in some cases
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//  a plan may defer to plans higher in the stack for some piece of information
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//  (let us define that the plan stack grows downwards).
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//
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//  The plan stack is never empty, there is always a Base Plan which persists
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//  through the life of the running process.
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//
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//
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//  Creating Plans:
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//
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//  The thread plan is generally created and added to the plan stack through
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//  the QueueThreadPlanFor... API in lldb::Thread.  Those API's will return the
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//  plan that performs the named operation in a manner appropriate for the
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//  current process.  The plans in lldb/source/Target are generic
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//  implementations, but a Process plugin can override them.
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//
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//  ValidatePlan is then called.  If it returns false, the plan is unshipped.
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//  This is a little convenience which keeps us from having to error out of the
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//  constructor.
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//
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//  Then the plan is added to the plan stack.  When the plan is added to the
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//  plan stack its DidPush will get called.  This is useful if a plan wants to
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//  push any additional plans as it is constructed, since you need to make sure
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//  you're already on the stack before you push additional plans.
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//
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//  Completed Plans:
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//
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//  When the target process stops the plans are queried, among other things,
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//  for whether their job is done.  If it is they are moved from the plan stack
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//  to the Completed Plan stack in reverse order from their position on the
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//  plan stack (since multiple plans may be done at a given stop.)  This is
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//  used primarily so that the lldb::Thread::StopInfo for the thread can be set
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//  properly.  If one plan pushes another to achieve part of its job, but it
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//  doesn't want that sub-plan to be the one that sets the StopInfo, then call
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//  SetPrivate on the sub-plan when you create it, and the Thread will pass
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//  over that plan in reporting the reason for the stop.
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//
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//  Discarded plans:
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//
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//  Your plan may also get discarded, i.e. moved from the plan stack to the
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//  "discarded plan stack".  This can happen, for instance, if the plan is
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//  calling a function and the function call crashes and you want to unwind the
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//  attempt to call.  So don't assume that your plan will always successfully
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//  stop.  Which leads to:
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//
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//  Cleaning up after your plans:
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//
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//  When the plan is moved from the plan stack its DidPop method is always
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//  called, no matter why.  Once it is moved off the plan stack it is done, and
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//  won't get a chance to run again.  So you should undo anything that affects
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//  target state in this method.  But be sure to leave the plan able to
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//  correctly fill the StopInfo, however.  N.B. Don't wait to do clean up
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//  target state till the destructor, since that will usually get called when
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//  the target resumes, and you want to leave the target state correct for new
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//  plans in the time between when your plan gets unshipped and the next
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//  resume.
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//
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//  Thread State Checkpoint:
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//
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//  Note that calling functions on target process (ThreadPlanCallFunction)
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//  changes current thread state. The function can be called either by direct
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//  user demand or internally, for example lldb allocates memory on device to
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//  calculate breakpoint condition expression - on Linux it is performed by
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//  calling mmap on device.  ThreadStateCheckpoint saves Thread state (stop
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//  info and completed plan stack) to restore it after completing function
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//  call.
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//
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//  Over the lifetime of the plan, various methods of the ThreadPlan are then
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//  called in response to changes of state in the process we are debugging as
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//  follows:
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//
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//  Resuming:
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//
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//  When the target process is about to be restarted, the plan's WillResume
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//  method is called, giving the plan a chance to prepare for the run.  If
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//  WillResume returns false, then the process is not restarted.  Be sure to
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//  set an appropriate error value in the Process if you have to do this.
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//  Note, ThreadPlans actually implement DoWillResume, WillResume wraps that
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//  call.
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//
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//  Next the "StopOthers" method of all the threads are polled, and if one
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//  thread's Current plan returns "true" then only that thread gets to run.  If
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//  more than one returns "true" the threads that want to run solo get run one
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//  by one round robin fashion.  Otherwise all are let to run.
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//
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//  Note, the way StopOthers is implemented, the base class implementation just
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//  asks the previous plan.  So if your plan has no opinion about whether it
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//  should run stopping others or not, just don't implement StopOthers, and the
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//  parent will be asked.
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//
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//  Finally, for each thread that is running, it run state is set to the return
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//  of RunState from the thread's Current plan.
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//
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//  Responding to a stop:
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//
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//  When the target process stops, the plan is called in the following stages:
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//
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//  First the thread asks the Current Plan if it can handle this stop by
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//  calling PlanExplainsStop.  If the Current plan answers "true" then it is
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//  asked if the stop should percolate all the way to the user by calling the
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//  ShouldStop method.  If the current plan doesn't explain the stop, then we
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//  query up the plan stack for a plan that does explain the stop.  The plan
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//  that does explain the stop then needs to figure out what to do about the
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//  plans below it in the stack.  If the stop is recoverable, then the plan
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//  that understands it can just do what it needs to set up to restart, and
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//  then continue.  Otherwise, the plan that understood the stop should call
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//  DiscardPlanStack to clean up the stack below it.  Note, plans actually
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//  implement DoPlanExplainsStop, the result is cached in PlanExplainsStop so
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//  the DoPlanExplainsStop itself will only get called once per stop.
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//
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//  Controlling plans:
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//
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//  In the normal case, when we decide to stop, we will  collapse the plan
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//  stack up to the point of the plan that understood the stop reason.
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//  However, if a plan wishes to stay on the stack after an event it didn't
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//  directly handle it can designate itself a "Controlling" plan by responding
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//  true to IsControllingPlan, and then if it wants not to be discarded, it can
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//  return false to OkayToDiscard, and it and all its dependent plans will be
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//  preserved when we resume execution.
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//
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//  The other effect of being a controlling plan is that when the Controlling
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//  plan is
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//  done , if it has set "OkayToDiscard" to false, then it will be popped &
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//  execution will stop and return to the user.  Remember that if OkayToDiscard
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//  is false, the plan will be popped and control will be given to the next
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//  plan above it on the stack  So setting OkayToDiscard to false means the
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//  user will regain control when the ControllingPlan is completed.
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//
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//  Between these two controls this allows things like: a
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//  ControllingPlan/DontDiscard Step Over to hit a breakpoint, stop and return
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//  control to the user, but then when the user continues, the step out
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//  succeeds.  Even more tricky, when the breakpoint is hit, the user can
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//  continue to step in/step over/etc, and finally when they continue, they
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//  will finish up the Step Over.
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//
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//  FIXME: ControllingPlan & OkayToDiscard aren't really orthogonal.
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//  ControllingPlan
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//  designation means that this plan controls it's fate and the fate of plans
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//  below it.  OkayToDiscard tells whether the ControllingPlan wants to stay on
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//  the stack.  I originally thought "ControllingPlan-ness" would need to be a
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//  fixed
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//  characteristic of a ThreadPlan, in which case you needed the extra control.
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//  But that doesn't seem to be true.  So we should be able to convert to only
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//  ControllingPlan status to mean the current "ControllingPlan/DontDiscard".
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//  Then no plans would be ControllingPlans by default, and you would set the
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//  ones you wanted to be "user level" in this way.
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//
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//
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//  Actually Stopping:
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//
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//  If a plan says responds "true" to ShouldStop, then it is asked if it's job
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//  is complete by calling MischiefManaged.  If that returns true, the plan is
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//  popped from the plan stack and added to the Completed Plan Stack.  Then the
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//  next plan in the stack is asked if it ShouldStop, and  it returns "true",
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//  it is asked if it is done, and if yes popped, and so on till we reach a
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//  plan that is not done.
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//
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//  Since you often know in the ShouldStop method whether your plan is
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//  complete, as a convenience you can call SetPlanComplete and the ThreadPlan
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//  implementation of MischiefManaged will return "true", without your having
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//  to redo the calculation when your sub-classes MischiefManaged is called.
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//  If you call SetPlanComplete, you can later use IsPlanComplete to determine
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//  whether the plan is complete.  This is only a convenience for sub-classes,
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//  the logic in lldb::Thread will only call MischiefManaged.
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//
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//  One slightly tricky point is you have to be careful using SetPlanComplete
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//  in PlanExplainsStop because you are not guaranteed that PlanExplainsStop
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//  for a plan will get called before ShouldStop gets called.  If your sub-plan
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//  explained the stop and then popped itself, only your ShouldStop will get
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//  called.
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//
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//  If ShouldStop for any thread returns "true", then the WillStop method of
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//  the Current plan of all threads will be called, the stop event is placed on
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//  the Process's public broadcaster, and control returns to the upper layers
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//  of the debugger.
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//
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//  Reporting the stop:
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//
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//  When the process stops, the thread is given a StopReason, in the form of a
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//  StopInfo object.  If there is a completed plan corresponding to the stop,
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//  then the "actual" stop reason can be suppressed, and instead a
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//  StopInfoThreadPlan object will be cons'ed up from the top completed plan in
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//  the stack.  However, if the plan doesn't want to be the stop reason, then
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//  it can call SetPlanComplete and pass in "false" for the "success"
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//  parameter.  In that case, the real stop reason will be used instead.  One
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//  example of this is the "StepRangeStepIn" thread plan.  If it stops because
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//  of a crash or breakpoint hit, it wants to unship itself, because it isn't
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//  so useful to have step in keep going after a breakpoint hit.  But it can't
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//  be the reason for the stop or no-one would see that they had hit a
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//  breakpoint.
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//
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//  Cleaning up the plan stack:
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//
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//  One of the complications of ControllingPlans is that you may get past the
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//  limits
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//  of a plan without triggering it to clean itself up.  For instance, if you
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//  are doing a ControllingPlan StepOver, and hit a breakpoint in a called
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//  function,
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//  then step over enough times to step out of the initial StepOver range, each
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//  of the step overs will explain the stop & take themselves off the stack,
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//  but control would never be returned to the original StepOver.  Eventually,
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//  the user will continue, and when that continue stops, the old stale
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//  StepOver plan that was left on the stack will get woken up and notice it is
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//  done. But that can leave junk on the stack for a while.  To avoid that, the
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//  plans implement a "IsPlanStale" method, that can check whether it is
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//  relevant anymore.  On stop, after the regular plan negotiation, the
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//  remaining plan stack is consulted and if any plan says it is stale, it and
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//  the plans below it are discarded from the stack.
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//
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//  Automatically Resuming:
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//
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//  If ShouldStop for all threads returns "false", then the target process will
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//  resume.  This then cycles back to Resuming above.
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//
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//  Reporting eStateStopped events when the target is restarted:
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//
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//  If a plan decides to auto-continue the target by returning "false" from
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//  ShouldStop, then it will be asked whether the Stopped event should still be
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//  reported.  For instance, if you hit a breakpoint that is a User set
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//  breakpoint, but the breakpoint callback said to continue the target
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//  process, you might still want to inform the upper layers of lldb that the
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//  stop had happened.  The way this works is every thread gets to vote on
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//  whether to report the stop.  If all votes are eVoteNoOpinion, then the
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//  thread list will decide what to do (at present it will pretty much always
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//  suppress these stopped events.) If there is an eVoteYes, then the event
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//  will be reported regardless of the other votes.  If there is an eVoteNo and
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//  no eVoteYes's, then the event won't be reported.
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//
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//  One other little detail here, sometimes a plan will push another plan onto
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//  the plan stack to do some part of the first plan's job, and it would be
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//  convenient to tell that plan how it should respond to ShouldReportStop.
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//  You can do that by setting the report_stop_vote in the child plan when you
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//  create it.
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//
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//  Suppressing the initial eStateRunning event:
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//
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//  The private process running thread will take care of ensuring that only one
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//  "eStateRunning" event will be delivered to the public Process broadcaster
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//  per public eStateStopped event.  However there are some cases where the
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//  public state of this process is eStateStopped, but a thread plan needs to
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//  restart the target, but doesn't want the running event to be publicly
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//  broadcast.  The obvious example of this is running functions by hand as
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//  part of expression evaluation.  To suppress the running event return
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//  eVoteNo from ShouldReportStop, to force a running event to be reported
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//  return eVoteYes, in general though you should return eVoteNoOpinion which
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//  will allow the ThreadList to figure out the right thing to do.  The
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//  report_run_vote argument to the constructor works like report_stop_vote, and
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//  is a way for a plan to instruct a sub-plan on how to respond to
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//  ShouldReportStop.
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class ThreadPlan : public std::enable_shared_from_this<ThreadPlan>,
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                   public UserID {
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public:
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  // We use these enums so that we can cast a base thread plan to it's real
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  // type without having to resort to dynamic casting.
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  enum ThreadPlanKind {
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    eKindGeneric,
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    eKindNull,
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    eKindBase,
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    eKindCallFunction,
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    eKindPython,
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    eKindStepInstruction,
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    eKindStepOut,
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    eKindStepOverBreakpoint,
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    eKindStepOverRange,
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    eKindStepInRange,
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    eKindRunToAddress,
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    eKindStepThrough,
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    eKindStepUntil
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  };
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  virtual ~ThreadPlan();
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  /// Returns the name of this thread plan.
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  ///
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  /// \return
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  ///   A const char * pointer to the thread plan's name.
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0
  const char *GetName() const { return m_name.c_str(); }
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  /// Returns the Thread that is using this thread plan.
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  ///
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  /// \return
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  ///   A  pointer to the thread plan's owning thread.
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  Thread &GetThread();
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  Target &GetTarget();
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  const Target &GetTarget() const;
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  /// Clear the Thread* cache.
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  ///
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  /// This is useful in situations like when a new Thread list is being
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  /// generated.
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  void ClearThreadCache();
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  /// Print a description of this thread to the stream \a s.
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  /// \a thread.  Don't expect that the result of GetThread is valid in
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  /// the description method.  This might get called when the underlying
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  /// Thread has not been reported, so we only know the TID and not the thread.
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  ///
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  /// \param[in] s
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  ///    The stream to which to print the description.
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  ///
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  /// \param[in] level
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  ///    The level of description desired.  Note that eDescriptionLevelBrief
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  ///    will be used in the stop message printed when the plan is complete.
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  virtual void GetDescription(Stream *s, lldb::DescriptionLevel level) = 0;
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  /// Returns whether this plan could be successfully created.
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  ///
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  /// \param[in] error
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  ///    A stream to which to print some reason why the plan could not be
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  ///    created.
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  ///    Can be NULL.
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  ///
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  /// \return
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  ///   \b true if the plan should be queued, \b false otherwise.
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  virtual bool ValidatePlan(Stream *error) = 0;
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7.85k
  bool TracerExplainsStop() {
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7.85k
    if (!m_tracer_sp)
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0
      return false;
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7.85k
    else
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7.85k
      return m_tracer_sp->TracerExplainsStop();
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7.85k
  }
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  lldb::StateType RunState();
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  bool PlanExplainsStop(Event *event_ptr);
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  virtual bool ShouldStop(Event *event_ptr) = 0;
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  /// Returns whether this thread plan overrides the `ShouldStop` of
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  /// subsequently processed plans.
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  ///
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  /// When processing the thread plan stack, this function gives plans the
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  /// ability to continue - even when subsequent plans return true from
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  /// `ShouldStop`. \see Thread::ShouldStop
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7.71k
  virtual bool ShouldAutoContinue(Event *event_ptr) { return false; }
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  // Whether a "stop class" event should be reported to the "outside world".
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  // In general if a thread plan is active, events should not be reported.
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  virtual Vote ShouldReportStop(Event *event_ptr);
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  Vote ShouldReportRun(Event *event_ptr);
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  virtual void SetStopOthers(bool new_value);
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  virtual bool StopOthers();
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  virtual bool ShouldRunBeforePublicStop() { return false; }
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  // This is the wrapper for DoWillResume that does generic ThreadPlan logic,
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  // then calls DoWillResume.
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  bool WillResume(lldb::StateType resume_state, bool current_plan);
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  virtual bool WillStop() = 0;
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24.2k
  bool IsControllingPlan() { return m_is_controlling_plan; }
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17.1k
  bool SetIsControllingPlan(bool value) {
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17.1k
    bool old_value = m_is_controlling_plan;
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17.1k
    m_is_controlling_plan = value;
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17.1k
    return old_value;
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17.1k
  }
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  virtual bool OkayToDiscard();
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14.2k
  void SetOkayToDiscard(bool value) { m_okay_to_discard = value; }
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  // The base class MischiefManaged does some cleanup - so you have to call it
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  // in your MischiefManaged derived class.
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  virtual bool MischiefManaged();
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3.06k
  virtual void ThreadDestroyed() {
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    // Any cleanup that a plan might want to do in case the thread goes away in
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    // the middle of the plan being queued on a thread can be done here.
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3.06k
  }
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17.4k
  bool GetPrivate() { return m_plan_private; }
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17.5k
  void SetPrivate(bool input) { m_plan_private = input; }
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  virtual void DidPush();
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  virtual void DidPop();
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4.73k
  ThreadPlanKind GetKind() const { return m_kind; }
426
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  bool IsPlanComplete();
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  void SetPlanComplete(bool success = true);
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18
  virtual bool IsPlanStale() { return false; }
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31.7k
  bool PlanSucceeded() { return m_plan_succeeded; }
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20.3k
  virtual bool IsBasePlan() { return false; }
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25.7k
  lldb::ThreadPlanTracerSP &GetThreadPlanTracer() { return m_tracer_sp; }
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14.2k
  void SetThreadPlanTracer(lldb::ThreadPlanTracerSP new_tracer_sp) {
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14.2k
    m_tracer_sp = new_tracer_sp;
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14.2k
  }
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15.7k
  void DoTraceLog() {
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    if (m_tracer_sp && m_tracer_sp->TracingEnabled())
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      m_tracer_sp->Log();
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15.7k
  }
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  // If the completion of the thread plan stepped out of a function, the return
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  // value of the function might have been captured by the thread plan
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  // (currently only ThreadPlanStepOut does this.) If so, the ReturnValueObject
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  // can be retrieved from here.
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5.61k
  virtual lldb::ValueObjectSP GetReturnValueObject() {
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5.61k
    return lldb::ValueObjectSP();
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5.61k
  }
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  // If the thread plan managing the evaluation of a user expression lives
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  // longer than the command that instigated the expression (generally because
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  // the expression evaluation hit a breakpoint, and the user regained control
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  // at that point) a subsequent process control command step/continue/etc.
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  // might complete the expression evaluations.  If so, the result of the
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  // expression evaluation will show up here.
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7.95k
  virtual lldb::ExpressionVariableSP GetExpressionVariable() {
465
7.95k
    return lldb::ExpressionVariableSP();
466
7.95k
  }
467
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  // If a thread plan stores the state before it was run, then you might want
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  // to restore the state when it is done.  This will do that job. This is
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  // mostly useful for artificial plans like CallFunction plans.
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0
  virtual void RestoreThreadState() {}
473
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0
  virtual bool IsVirtualStep() { return false; }
475
476
0
  bool SetIterationCount(size_t count) {
477
0
    if (m_takes_iteration_count) {
478
      // Don't tell me to do something 0 times...
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0
      if (count == 0)
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0
        return false;
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0
      m_iteration_count = count;
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0
    }
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0
    return m_takes_iteration_count;
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0
  }
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protected:
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  // Constructors and Destructors
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  ThreadPlan(ThreadPlanKind kind, const char *name, Thread &thread,
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             Vote report_stop_vote, Vote report_run_vote);
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  // Classes that inherit from ThreadPlan can see and modify these
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493
7.29k
  virtual bool DoWillResume(lldb::StateType resume_state, bool current_plan) {
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7.29k
    return true;
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7.29k
  }
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  virtual bool DoPlanExplainsStop(Event *event_ptr) = 0;
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  // This pushes a plan onto the plan stack of the current plan's thread.
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  // Also sets the plans to private and not controlling plans.  A plan pushed by
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  // another thread plan is never either of the above.
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134
  void PushPlan(lldb::ThreadPlanSP &thread_plan_sp) {
503
134
    GetThread().PushPlan(thread_plan_sp);
504
134
    thread_plan_sp->SetPrivate(true);
505
134
    thread_plan_sp->SetIsControllingPlan(false);
506
134
  }
507
508
  // This gets the previous plan to the current plan (for forwarding requests).
509
  // This is mostly a formal requirement, it allows us to make the Thread's
510
  // GetPreviousPlan protected, but only friend ThreadPlan to thread.
511
512
7.46k
  ThreadPlan *GetPreviousPlan() { return GetThread().GetPreviousPlan(this); }
513
514
  // This forwards the private Thread::GetPrivateStopInfo which is generally
515
  // what ThreadPlan's need to know.
516
517
17.2k
  lldb::StopInfoSP GetPrivateStopInfo() {
518
17.2k
    return GetThread().GetPrivateStopInfo();
519
17.2k
  }
520
521
10
  void SetStopInfo(lldb::StopInfoSP stop_reason_sp) {
522
10
    GetThread().SetStopInfo(stop_reason_sp);
523
10
  }
524
525
  virtual lldb::StateType GetPlanRunState() = 0;
526
527
  bool IsUsuallyUnexplainedStopReason(lldb::StopReason);
528
529
  Status m_status;
530
  Process &m_process;
531
  lldb::tid_t m_tid;
532
  Vote m_report_stop_vote;
533
  Vote m_report_run_vote;
534
  bool m_takes_iteration_count;
535
  bool m_could_not_resolve_hw_bp;
536
  int32_t m_iteration_count = 1;
537
538
private:
539
16.1k
  void CachePlanExplainsStop(bool does_explain) {
540
16.1k
    m_cached_plan_explains_stop = does_explain ? 
eLazyBoolYes15.8k
:
eLazyBoolNo311
;
541
16.1k
  }
542
543
  // For ThreadPlan only
544
  static lldb::user_id_t GetNextID();
545
546
  Thread *m_thread; // Stores a cached value of the thread, which is set to
547
                    // nullptr when the thread resumes.  Don't use this anywhere
548
                    // but ThreadPlan::GetThread().
549
  ThreadPlanKind m_kind;
550
  std::string m_name;
551
  std::recursive_mutex m_plan_complete_mutex;
552
  LazyBool m_cached_plan_explains_stop;
553
  bool m_plan_complete;
554
  bool m_plan_private;
555
  bool m_okay_to_discard;
556
  bool m_is_controlling_plan;
557
  bool m_plan_succeeded;
558
559
  lldb::ThreadPlanTracerSP m_tracer_sp;
560
561
  ThreadPlan(const ThreadPlan &) = delete;
562
  const ThreadPlan &operator=(const ThreadPlan &) = delete;
563
};
564
565
// ThreadPlanNull:
566
// Threads are assumed to always have at least one plan on the plan stack. This
567
// is put on the plan stack when a thread is destroyed so that if you
568
// accidentally access a thread after it is destroyed you won't crash. But
569
// asking questions of the ThreadPlanNull is definitely an error.
570
571
class ThreadPlanNull : public ThreadPlan {
572
public:
573
  ThreadPlanNull(Thread &thread);
574
  ~ThreadPlanNull() override;
575
576
  void GetDescription(Stream *s, lldb::DescriptionLevel level) override;
577
578
  bool ValidatePlan(Stream *error) override;
579
580
  bool ShouldStop(Event *event_ptr) override;
581
582
  bool MischiefManaged() override;
583
584
  bool WillStop() override;
585
586
0
  bool IsBasePlan() override { return true; }
587
588
0
  bool OkayToDiscard() override { return false; }
589
590
0
  const Status &GetStatus() { return m_status; }
591
592
protected:
593
  bool DoPlanExplainsStop(Event *event_ptr) override;
594
595
  lldb::StateType GetPlanRunState() override;
596
597
  ThreadPlanNull(const ThreadPlanNull &) = delete;
598
  const ThreadPlanNull &operator=(const ThreadPlanNull &) = delete;
599
};
600
601
} // namespace lldb_private
602
603
#endif // LLDB_TARGET_THREADPLAN_H